Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Wednesday, June 16, 2010

Discs of Tron


Platform: Arcade
Developer: Bally Midway
Released: 1983
Genre: ---

The Game
Based on the 1982 Disney movie Tron, Discs of Tron puts the player in the glowy blue suit of Tron himself as he plays against Sark in the game grid. Specifically, they compete in a variant of the modified jai alai and disc arena games the programs are forced to play in the movie.

DoT was originally going to be a part of the first Tron-based arcade game (imaginatively named Tron), but Bally Midway was forced to cut it due to technical limitations that they just didn't have the time to surmount. And thank goodness, I say. The first game was a bit crap.

The Characters
You play as Tron, the security program dedicated to defeating Sark and the vile Master Control Program in order to free the ENCOM computer system from their nefarious control.

Sark is a right bastard, the right hand program of the MCP and tasked with the active duties of oppressing everyone and everything that isn't already in the MCP's grip.

The MCP doesn't appear in the game. Nor does anyone else, for that matter. It's pretty lonely out there in the game grid.

The Writing
Though based on a larger narrative, DoT is self-contained, simply running through the paces of the game over and over again.

The Gameplay
The playing field is comprised of two to six platforms (half on your side, half on Sark's) floating in space. Whenever there are multiple platforms on each side, Tron and Sark jump from one to another automatically. Later in the game, these platforms can be struck, causing them to blink out of existence for a short while, limiting Tron and Sark's movements until they reappear.

The main weapon of both programs is their ID discs, frisbee-like items that they toss across the gulf at each other. Both the player and Sark can have up to three of their discs in the air at one time, and if one gets destroyed for any reason, it takes a second or two for them to become usable again. Each side has their own special items as well . . . Tron has a deflection beam with which he can knock away Sark's discs a certain number of times a round, and Sark has some rather nasty energy balls that he can deploy to follow Tron around on the player's side of the field.

In the original arcade box, Tron is moved around the screen through the use of a airplane-style joystick while his aim is adjusted through the use of a dial. Playing the ROM on the computer puts the mouse in the place of the dial, which rides a little bit different from the dial, but still works pretty well.

Overall, it's a pretty unique system that I've always kind of liked.

The Challenge
The difficulty is pretty balanced for an arcade game, and once you start hitting the later stages regularly, the first few levels are easily put down. Sark rarely even gets a chance to throw one of his own discs at first since I tend to take him down so easily.

There are no continues in DoT, as the game doesn't really end. Once you've run through all of the different permutations of the game field, it just starts putting you through the different field types over and over again, the ultimate goal being to get the highest score possible while lasting as long as you can on a single credit.

The biggest challenge of the game, besides the environmental hazards and shields they put in your way, is trying to pay attention to both sides of the game field at the same time. You need to be aiming your discs at Sark and throwing them in ways that trick or force him into their flight path, but you also have to be constantly on the move, making sure his own discs and other tricks don't catch up to you as well. It's pretty good mental exercise.

The Sights
I'd say "for 1983, the graphics are pretty dang good", but the fact is they're still rather nice looking. There's a simplicity to the design that fits the movie environment extremely well, and it really manages to capture the feel of a three dimensional field. This is one of the reasons I said above that I'm glad it wasn't a fifth wheel in the original Tron game . . . it would have certainly looked far worse if it had needed to squeeze in between four other games.

The Sounds
There aren't many sounds in the DoT to speak of, but it does make an attempt at including voice acting with Sark alternately taunting you and cursing your name, depending on the outcome of the match. A lot of games around that time tried to do the voice thing back then with varying levels of success, but I think this was one of the better attempts, even if it didn't sound anything remotely like Sark.

The Bottom Line
I probably blew a few hundred dollars worth of quarters on Discs of Tron alone as a kid. When I first grabbed the MAME emulator, this was one of the first games I sought out, downloaded, and played. I'm glad it's held up so well over the years, being just as much fun now as it was back in the day. If I were a rich man, I'd pay good money to have one of the actual arcade machines for my own personal use.

Friday, June 11, 2010

Aliens (Arcade)


Platform:  Arcade
Developer:  Konami
Released:  1990
Genre:  Shoot 'em up

The Game
Lt. Ellen Ripley must bust her way through several levels of a space colony infested with vicious xenomorphs to save Newt, a young girl that was the only survivor of the alien massacre.  All she's got to get her through this horrific ordeal is a homemade rifle/flamethrower/missile launcher and balls of steel big enough to take down the Empire State Building.

Aliens is based on the movie of the same name, the second in a series of movies involving the titular xenomorphs and interplanetary badass Ripley, played by the lovely Sigourny Weaver.  The game was released about four years after the movie and was the second to have that name, the other being for the MSX home computer and developed by, of all people, Squaresoft.

The Characters
Ripley is the protagonist, and if you've got a buddy with some quarters to burn, she can be joined by Corporal Dwayne Hicks (played by sci fi darling Michael Biehn in the movie).  There's no real dialogue to speak of in this game to convey their personalities, but I think it's safe to assume that they're both the same awesome folks we see in the movie.

Newt is the spunky young girl who just can't seem to keep from getting kidnapped by those nasty xenomorphs no matter how many of them you dispatch.

The xenos are those nasty buggers trying to bite off Ripley's head and spit acid down her throat.  Unlike just the three basic types we see in the movies (queen, face hugger, drone), there's tons of different critters running around the game's colony, all of them working as hard as they can to end the human incursion into their nest with their various unique abilities.

The Writing
There's not much to speak of past the basic exposition given at the very beginning of the game to get the player caught up to speed, but I have to give major props to Konami for picking the best section of the movie to use for a game.  Though there's actually only some moderate action when Ripley goes down to retrieve Newt in the film, the leadup to her mounting her rescue mission definitely suggests that something more like this game should have happened.  Kudos to them for making this expectation a reality!

The Gameplay
Basic run and gun with pretty basic mechanics.  You can shoot at two levels for most of the game: standing for the big stuff or crouching to wipe out the face huggers and other small critters.  Bombs can be found scattered throughout the levels, as can gun upgrades, allowing you to plow through the xenos with missiles, scattershot, and purifying fire.  My personal fave is the flamethrower, not least because seeing the special burning version of the enemy sprites is pretty damn cool.

The basic blast-hell-outta-them levels are broken up by the occasional cart ride which operates like a rail shooter as you take out xenos that try to jump on the front of your cart and chew on your face, air vent crawls in which you get a HUD set up like the movie's motion detectors, and freight loader sections that have Ripley take control of that kickass yellow mecha that always fascinated me as a kid.  Hell, I'd still love a ride in one today!

The action is fast paced, xeno blasting fun!

The Challenge
I actually beat this game as a kid tooling around in the local arcade, and I remembered it being pretty hard.  This time, however, I pretty much blazed right through.  I still ended up using about three fake dollars, though.

Hey, remember back when all arcade games were only a quarter a play?  Those were the days.

The Graphics
I've always enjoyed arcade graphics, and even some of the earliest games still impress me.  That said, Aliens manages to impress even above many of the other impressors.  The colors are a little gaudy, but the level design is quite good and the enemy sprites are very well made, especially the bosses.  I think my favorite of the latter has to be the xeno with the black sectioned armor on the back of his entire body so that he looks like a big wad of cockroaches when he curls into a ball and rolls around.  The infested human enemies are pretty creepy, especially the half-a-bodies that crawl along the ground and try to shoot you.

The Music
Music?  I was too busy dodging acid blood and filling hardened carapaces with burning death to notice any damn music!

The Bottom Line
Aliens has long been among my favorite arcade games, and this recent playthrough hasn't changed that.  Great graphics, entertainingly hectic gameplay, and great selection of setting . . . this is what more licensed games should be like.  I just wish it was a little longer, but that's arcade games for ya.